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Atollic studio stm32duino sketches
Atollic studio stm32duino sketches





atollic studio stm32duino sketches

This plugin needs to have Arduino installed. There is another plugin in visual studio code named Arduino proposed by Microsoft. At the same time, STM32duino only support Arduino IDE platform. Unfortunately this plugin does not support STM2duino core but only mbed and CubeMx, so basically that’s what I’ve got with my previous eclipse environment. Now we need a plugin to work with MS VSC:Īt first I’ve chosen to start with platformio ide.Nothing special to say, we just need to unzip and move the file directly to the Application folder. So, as said, I start installing MS Visual Studio Code for MAC.Regarding the first point, there is nothing better than using well coded libraries and rewrite (and share) the badly written one. Writing libraries with official editor is… “impossible”įor this reason, in this tuto, I’ll use Visual Code Studio to see if the 2 last point can be solved.The official editor is a mess if you manage more than 3 files….Outside of the core libs and some nice one, most of the lib are badly written.That said there is different point blocking in my point of view for using Arduino as a professional environment: The STM32 community looks active and that’s a good way to quickly create advanced firmware. On the other hand, the Arduino community is proposing a lot a existing libraries and a development framework with a large number of supported features. That said, you have to recreate a lot of basic functions and libraries to create your firmware. These environments are very cool for starting from scratch in designing firmware. In a previous post I explained how to getting started with STM32 with classical Eclipse or Keil environments.







Atollic studio stm32duino sketches